Product Manager · Designer · Creative Talent · MBA
Fortune Island Slots
In 2013, I set out to create the most beatutiful slots game ever released on iOS. This project took more than one year. As with my other mobile projects, I designed the gameplay, UI, all of the levels, assembled the project team and acted as the Product Owner.
The action takes place on a distant tropical island, full of mysterious places, legendary treasures and friendly natives. The game features 8 levels, each equipped with a distinctive Double (Risk) game, Bonus Mini-Game and a Free Spins feature (with a weather change effect).
Users can also spend credits that they have won on various weapons (!) and upgrades, which further increase their chances of winning and enrich gameplay.
There are 2 types of spins: Regular and Megaline (which plays 2x more lines and provides more payouts).
The game was sold shortly after launch at its entirety. I decided to spend a year in the Netherlands pursuing an MBA degree so I didn't have time to support it. The new owner took it off the store to change some stuff, and as of now it still hasn't made its way back.